Chapter 6Hard

Steel Factory

Machine City
Boss: Machinedramon
9 Collectibles

Chapter Overview

The Steel Factory is the domain of Machinedramon, one of the fearsome Dark Masters. This mechanized nightmare is filled with deadly traps, security systems, and machine-type Digimon. You'll navigate through conveyor belts, automated defense systems, and industrial hazards as you push deeper into the heart of the factory. This chapter marks a significant difficulty spike - preparation is essential.

Recommended Level
42+
Average Time
5-6 hrs
Difficulty
⭐⭐⭐⭐

Part 1: Infiltrating the Steel Factory

1

Arrival at Machine City

Your team arrives at the outskirts of Machine City. The landscape is dominated by metal structures, smokestacks, and the ominous Steel Factory looming in the distance. A cutscene reveals Machinedramon's surveillance network scanning the area.

2

Navigate the Outer Perimeter

Move through the industrial wasteland toward the main factory entrance. Watch out for security cameras and laser grids.

Encounters: Guardromon (Lv. 40), Tankmon (Lv. 41), Mekanorimon (Lv. 42)
3

Disable the First Security Terminal

Find and hack the security terminal to open the factory gates. You'll need to solve a circuit puzzle - connect the power nodes to the output terminals.

Tip: Machine-type Digimon are weak to Water and Thunder attacks. Adjust your team composition accordingly.
4

Enter the Factory Main Hall

Once inside, you'll encounter the massive assembly lines and industrial machinery. Be careful of moving platforms and steam vents.

Collectible #1: DEF Chip A - On a conveyor belt in the northwestern corner of the main hall. Time your jump carefully.
Collectible #2: Thunder Chip - Hidden in a supply crate near the eastern maintenance door.

Part 2: The Assembly Line Gauntlet

5

Navigate the Conveyor Belt System

Traverse a complex series of conveyor belts moving in different directions. You'll need to time your movements to avoid being crushed by hydraulic presses.

Warning: Getting hit by a hydraulic press deals 1000 damage to your entire party. Watch the warning lights!
6

Mini-Boss: Andromon

At the end of the assembly line, you'll face Andromon, the factory's chief security officer.

Level
43
HP
9,000
Weaknesses
WaterThunder

Use special attacks to bypass his high defense. Keep HP above 50% to survive his Lightning Blade attack.

Collectible #3: Machine Parts - Dropped by Andromon after the battle. Required for a side quest.
7

Access the Central Tower

After defeating Andromon, take the industrial elevator up to the Central Tower. Stock up on supplies from the vending machine here.

Collectible #4: ATK Chip A - Inside the control room on level 2 of the Central Tower.
Collectible #5: Mega Recovery - On a ledge accessible by jumping from the elevator shaft midway through the ascent.

Part 3: The Core Chamber

8

Reach the Factory Core

The top of the Central Tower leads to the Factory Core - a massive energy reactor that powers the entire facility. The heat here is intense, and environmental damage ticks every few seconds.

9

Deactivate the Energy Barriers

Three energy barriers block your path to Machinedramon's chamber. You need to destroy the power generators in each section.

  • Northern Generator - Protected by 2 Megidramon
  • Eastern Generator - Surrounded by laser grids
  • Southern Generator - Requires solving a power distribution puzzle
Collectible #6: INT Chip A - Behind the Northern Generator after defeating the guards.
Collectible #7: SPD Chip - In a chest near the Eastern Generator, behind the third laser grid.
Collectible #8: Revival Capsule - Reward for solving the Southern Generator puzzle.
10

Prepare for Machinedramon

With all barriers down, you can access the final chamber. There's a save point here - use it! Make sure your team is fully healed and equipped.

Pre-Battle Checklist:
  • Team at Level 42+ (Level 45+ highly recommended)
  • Stock at least 5 Mega Recovery and 3 Revival Capsules
  • Equip Water/Thunder attack chips
  • Have at least 2 Digimon with Water or Thunder special attacks
  • Defensive buffs or DEF+ items equipped

Part 4: Boss Battle - Machinedramon

11

Enter Machinedramon's Chamber

As you enter, a dramatic cutscene plays. Machinedramon, the mechanical dragon and Dark Master, awakens from standby mode. His massive form dominates the arena, bristling with weapons and armor. He recognizes you as threats and initiates battle protocols.

B

Machinedramon Battle Strategy

Level
45
HP
12,000
Attribute
Virus
Type
Machine
Weaknesses
WaterThunder
Resistances
FirePhysicalMachine
Main Attacks
  • β€’ Giga Cannon: Massive energy cannon (~280 damage to single target)
  • β€’ Dragon Fire: Flame breath hitting 2-3 targets (~250 damage each)
  • β€’ Infinity Hand: Mechanical arms attack twice (~200 damage each hit)
  • β€’ Catastrophe Blast: Ultimate weapon discharge, AoE attack (~350 damage to all)

Phase 1 (100-50% HP):

Behavior: Rotates between Giga Cannon, Dragon Fire, and Infinity Hand. Focuses on single-target and small AoE attacks.

Strategy: Focus exclusively on Water and Thunder special attacks - physical attacks barely scratch his armor. Maintain HP above 60% at all times. If anyone drops below 50%, heal immediately. Spread your attacks across multiple Digimon to maintain consistent damage.

Phase 2 (50-0% HP):

Behavior: Enters critical mode. Catastrophe Blast becomes available and will be used every 3-4 turns. Attack frequency increases dramatically.

Strategy: This is an extremely dangerous phase. ALL party members must maintain 70%+ HP minimum. When you see the charging animation, use defensive items or guard stance. After surviving Catastrophe Blast, immediately heal all party members. Continue using your strongest Water/Thunder attacks. Don't hold back - use your ultimate skills.

Critical Warning: Catastrophe Blast can wipe your entire team if you're not prepared. Have Revival Capsules ready in case someone falls!

Recommended Team: MetalSeadramon (Water attacks, high DEF), Vikemon (Water/Ice tank), Plesiomon (Water support), or any Mega-level Digimon with Water/Thunder attributes.
Victory Rewards: Machine Parts, ATK Chip A, DEF Chip A, 8,000 EXP, 5,000 Bits

Part 5: Factory Shutdown

12

Victory Cutscene

With Machinedramon defeated, his massive form collapses. The factory's power systems begin to fail, and emergency lights flash throughout the facility. Your team has dealt a major blow to the Dark Masters' forces.

13

Escape the Factory

Make your way back through the facility as it begins to shut down. You have 5 minutes to escape before the self-destruct sequence completes.

Collectible #9: Digital Processor - In Machinedramon's chamber after the battle, near his fallen form. Very rare crafting material!
βœ“

Chapter Complete!

Congratulations on defeating Machinedramon! Two of the four Dark Masters have now fallen. Your team escapes the factory and regroups to plan the next assault. The path to Net Ocean opens up for Chapter 7.

Chapter 6 Summary

Key Achievements:

  • Infiltrated the Steel Factory
  • Defeated Andromon mini-boss
  • Destroyed Machinedramon, second Dark Master
  • Shut down the factory operations

Collectibles Found:

  • β€’ DEF Chip A (Main Hall)
  • β€’ Thunder Chip (Main Hall)
  • β€’ Machine Parts (Andromon drop)
  • β€’ ATK Chip A (Central Tower)
  • β€’ Mega Recovery (Elevator shaft)
  • β€’ INT Chip A (Northern Generator)
  • β€’ SPD Chip (Eastern Generator)
  • β€’ Revival Capsule (Southern Generator)
  • β€’ Digital Processor (Boss chamber)

Next Chapter:

Descend into the Ocean Depths to face MetalSeadramon in Chapter 7.

Chapter 6: Steel Factory - Walkthrough | Digimon Time Stranger Guide